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From: "Scott" <scottk@hc*.co*>
To: <techdiver@aquanaut.com>
Subject: Re: computers? 1 depth gauge, 2 time keepers, your mother in law...
Date: Wed, 1 Mar 2000 09:20:38 -0800
15) Cochran's.

Scott

----- Original Message -----
From: "Thomas Tukker" <silent@cu*.ne*>
To: "Kevin Connell" <kevin@nw*.co*>; <ben@wi*.co*>;
<techdiver@aquanaut.com>; "Jarrod Jablonski" <JJ@gu*.co*>
Cc: <quest@gu*.co*>; <trey@ne*.co*>
Sent: Wednesday, March 01, 2000 8:39 AM
Subject: Re: computers? 1 depth gauge, 2 time keepers, your mother in law...


> 14) They beep.
>
>
>
>
> > 1) Dive computers tend to induce significant levels of diver dependance,
> > eliminating the awareness so common and essential to all diving but
> > particularly obvious when diving tables
> >
> > 2) Dive computers do not allow proper planning as divers can't properly
> > "study" the impact of various mixture and decompression choices.
> >
> > 3) Dive computers are of very limited educational benefit as they do not
> > induce questioning, or proper planning discussions as can be found with
> > tables and most particularly with deco programs
> >
> > 4) Dive computer programmers often play games with computational process
> so
> > that they can take insulate themselves from the risk of taking largely
> > square profile data and utilizing it on a multilevel dive. These games
> tend
> > to result in odd and often ridiculous levels of conservation.
> >
> > 5) Dive computers are expensive and in some cases leave divers with
> limited
> > resources carrying equipment that is of far less benefit than other
> > equipment that may have been purchased.
> >
> > 6) Dive computers significantly limit the likelihood that divers will
> track
> > their residual nitrogen groups.
> >
> > 7) Dive computers do not allow for Helium diving in any formats but the
> > bulkiest and most questionable format.
> >
> > 8) Dive computers will often generate longer decompressions than could
be
> > figured by an astute, well educated diver with experience.
> >
> > 9) Dive computers often create confusion by giving the user to much
> useless
> > information, sometimes even obscuring depth and time in favor of
blinking
> > CNS and/or deco limitations.
> >
> > 10) Dive computers can become very difficult to properly if a deco stop
> has
> > been violated. Some computers lock up completely while others just beep
or
> > generate erroneous and distracting information. Divers using mixed
gasses
> > are likely to often violate computer profiles.
> >
> > 11) Dive computers do not allow for the educated diver to properly
modify
> > their decompression to account for advancing knowledge such as the use
of
> > deeper stops in a decompression profile.
> >
> > 12) Dive computers do not offer divers as much flexibility in the
> > generation of profiles with varying conservation. For example the right
> mix
> > would allow 100 min at 60 vs 60 at 60 but I might prefer to do one or
the
> > other and indeed might like a compromise. Computers confuse this issue
by
> > not providing divers with the proper information.
> >
> > 13) Dive computers users often ignore table proficiency and therefore do
> > not learn tables properly. When confronted with a situation where they
> > can't dive the computer (failure, loss, travel etc) these divers are at
a
> > serious handicap.
> > Jarrod Jablonski
> >
> > President-
> > Global Underwater Explorers www.gue.com
> > CEO Extreme Exposure www.extreme-exposure.com
> > VP Halcyon Manufacturing www.halcyon.net, www.browniedive.com,
> www.tankfill.com
> >
> > Global Underwater Explorers www.gue.com
> > GUE is a non-profit educational, research, and exploratory organization
> > with hundreds of dedicated members around the world.
> >
> > Extreme Exposure www.extreme-exposure.com
> > Extreme Exposure and Halcyon manufacturing produce some of the scuba
> > industries most novel and robust diving equipment designed by many of
> > diving's most active explorers.
> >
> >
> >
> >
> > ---------------------------------------------------------------------
> > To unsubscribe, e-mail: quest-unsubscribe@gu*.co*
> > For additional commands, e-mail: quest-help@gu*.co*
> >
> >
>
> --
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