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Date: Tue, 24 Oct 1995 19:51:56 -0700
From: fdc02@ix*.ne*.co* (Doug Chapman )
Subject: Physics/Fluids question on buoyancy
To: zimmmt@au*.al*.co* (Mike Zimmerman)
Cc: techdiver@terra.net
To: Mike Zimmerman@ix*.ne*.co*
CC: Techdiver list@ix*.ne*.co*
Mike, interesting problem which can be readily solved through calculus, 
or even more interestingly using numerical simulation on the computer 
(programming required). The fundamentals as already mentioned is one of 
buoyancy force v.s. drag force due to the diver moving through the 
water column. When the buoyancy force equals the drag force, you have 
achieved "terminal velocity." We are ignoring the initial start of 
motion.

When buoyancy force = drag force  => terminal velocity is achieved

The buoyancy force is:
(Displacement x water density)  - (weight of the diver and kit in air)

The drag force is determined by:

 Drag force = 0.5 * density * area * (velocity * velocity) * drag       
               coefficient

There are two primary forms of drag applicable here:
                                  form (body) drag and frictional drag 
Sometimes these two drag forces are simplified and combined into an 
overall drag (overall drag coefficient). To estimate this coefficient 
may I suggest an experiment.

Go to an inlet somewhere where there is a pronounced current and jump 
in in your full diving kit, attached to a fixed point (anchored boat) 
with a rope and a spring scale. Completely deflate your BC and use just
enough weight so that you will hang horizontal. I am assuming the 
victim will ascend head up/feet down. Have your partner in the boat 
read the force on the spring scale. Now completely fill your BC and
add enough weight to again hang horizontally completely in the flow. 
Again have your partner read the spring scale. Try to do some 
intermediate BC volumes and corresponding spring scale forces. Each 
time you do this, throw a grapefruit in the water and time how long it 
takes to travel a fixed distance. You now have enough information, drag 
force v.s. BC volume and water velocity, to solve for a drag 
coefficient v.s. BC volume curve. Look up the density of the water and 
measure your maximum cross-sectional area at the various BC volumes.

Armed with this information, now go to a swimming pool and determine 
the amount of buoyancy your BC has when fully inflated, and empty while
wearing it with the rest of your kit (can be negative). Just add weight 
to maintain neutral buoyancy. Do this for various BC inflation 
settings. 

Now off to the computer. Remember Boyle's law which discussed the 
change in volume v.s. pressure. Start your diver, in your program, at 
depth and add some air and off he goes. Using programming loops and 
small depth increments, you should be able to approximate the terminal 
velocity curve along the path. The time to surface is the sum of the 
depth increments divided by the calculated terminal velocity during
each increment. Is there error, most definitely. Would it be fun? Most 
definitely, assuming you don't croak. Actually if this experiment 
was conducted carefully and seriously, it could provide interesting 
data regarding equipment streamlining efficiency.  I've done this 
experiment with ocean engineering students, but not with an object with 
a changing buoyancy. I threatened them however with it. Maybe someday!

Doug Chapman

Mike, I'm from Cary originally. I noticed your company is in Raleigh.

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